Are You a Defender or an Attacker in Australian Led Football

An acclaimed Hawthorne mentor named Alan Pants had this thought he kept on drumming into his players. There are just two situations on the field. You will be both a protector and an aggressor. In the event that your group has the ball you become an aggressor regardless of where you are on the field. That implies get yourself in a situation to get the show on the road. On the off chance that the restriction has the football, or the football is in question, you become a protector, again regardless of where you are on the field. So you spread your rival. A player who can comprehend this thought and can try it; turns into an entirely significant expansion to his group.

 

At the point when the football is in debate or the game is to restart at the middle square:

 

At the point when the game restarts, position yourself between your rival and the LED FOOTBALL. Spot a hand on his/her chest so you know where he/she is. When the ball is in play utilize your hand on your adversary’s chest to push off your rival to get a head start towards the football onto the following challenge or to give a lead for your colleague.

 

At the point when your group is in assault:

 

At the point when your group has the ball, you have to turn into a free player prepared to lead and get the football. At the point when you lead, run into space and towards the player with the football. Be mindful so as not to jam the zone into which your other partners may lead.

 

Attempt to envision where the football will be kicked and, by watching the ball transporter, foresee when he is prepared to convey the football. That is the point at which you should lead. Make sure to lead firmly regardless of whether you trust you won’t get the football. This keeps your rival’s brain on you and not the football. In the event that you don’t get the football, be prepared to back up the play I. e. hurry to the challenge to offer help to your partners or take the “scraps” from the challenge.

 

When you have the football and in the event that you are clear, run hard into space, promptly to escape from your rival. Run 15 meters before you ricochet the football. At that point keep on running getting yourself adjusted before kicking the football towards a main player. (This implies you can approach 30 meters from one bob). Ensure you kick the football before the main player on the contrary side to the safeguard who is pursuing your colleague. Continuously tail you kick towards the challenge to plunge ready on the off chance that it is spilt in the stamping challenge. On the off chance that the ball is stamped, run past to get a handball.

 

In the event that you are clear however being pursued, weave to get the chaser straightforwardly behind you. You at that point have control of the chaser since you can turn in any case. Being legitimately behind you implies he can’t abbreviate the separation to get you in the event that you turn.

 

In the event that the ball tumbles to the ground before you or you are pursuing the ball into space, and can’t get the football, you should continue pushing the football before you until it ricochets up prepared to catch or you may dismiss the football starting from the earliest stage your objectives or a colleague.

 

At the point when you are in safeguard mode:

 

On the off chance that your rival has the ball and you are pursuing him/her, attempt to run a line on the hallway side of the player. What this does is to drive him/her towards the limit meaning he/she needs to run further to get towards the objectives just as making a kick for objective more troublesome.

 

At the point when you are running with your rival towards the ball, consistently attempt to get yourself among him and the football. At that point, when you are two or three meters before the football, knock him/her away from the football to permit you opportunity to get the ball. At the point when you get the show on the road, you should move the football towards the limit. I. e. you protect towards the limit when in doubt.

 

In the event that you end up behind in a stamping challenge attempt to punch the ball away and pursuing it to get ownership of the football. In the event that you ruin the imprint by punching you will know where you are punching the football. So you have the benefit of knowing where the football will go. When in doubt, you should punch towards the limit line.

 

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